EMP
Attackers
Capture the EMP controller from the enemy and return it to your base.
Defenders
Prevent the enemy from capturing the EMP controller.

Walls and walkable floors read from the collision mesh. Lighter floors lie higher, north is up. Each team’s spawns are read through a magnifying glass lying on the map: the number is your lobby slot, the line is the direction the game faces you. Callout names are the game’s own, spelled the way the game spells them, except where a player’s word is given instead.